Mixed Reality and Gamification for Cultural Heritage

Mixed Reality and Gamification for Cultural Heritage
Author :
Publisher : Springer
Total Pages : 594
Release :
ISBN-10 : 9783319496078
ISBN-13 : 3319496077
Rating : 4/5 (78 Downloads)

Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.


Mixed Reality and Gamification for Cultural Heritage Related Books

Mixed Reality and Gamification for Cultural Heritage
Language: en
Pages: 594
Authors: Marinos Ioannides
Categories: Computers
Type: BOOK - Published: 2017-04-26 - Publisher: Springer

DOWNLOAD EBOOK

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, rece
Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

DOWNLOAD EBOOK

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Virtual Heritage
Language: en
Pages: 153
Authors: Erik Malcolm Champion
Categories: Social Science
Type: BOOK - Published: 2021-07-22 - Publisher: Ubiquity Press

DOWNLOAD EBOOK

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
Augmented Reality in Tourism, Museums and Heritage
Language: en
Pages: 327
Authors: Vladimir Geroimenko
Categories: Computers
Type: BOOK - Published: 2021-04-24 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhib
Rediscovering Heritage Through Technology
Language: en
Pages: 254
Authors: Dylan Seychell
Categories: Technology & Engineering
Type: BOOK - Published: 2020-04-13 - Publisher: Springer Nature

DOWNLOAD EBOOK

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advan