OpenGL SuperBible

OpenGL SuperBible
Author :
Publisher : Addison-Wesley
Total Pages : 856
Release :
ISBN-10 : 9780133365085
ISBN-13 : 0133365085
Rating : 4/5 (85 Downloads)

Book Synopsis OpenGL SuperBible by : Graham Sellers

Download or read book OpenGL SuperBible written by Graham Sellers and published by Addison-Wesley. This book was released on 2013-07-19 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today’s graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.


OpenGL SuperBible Related Books

OpenGL SuperBible
Language: en
Pages: 856
Authors: Graham Sellers
Categories: Computers
Type: BOOK - Published: 2013-07-19 - Publisher: Addison-Wesley

DOWNLOAD EBOOK

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer grap
OpenGL SuperBible
Language: en
Pages: 1701
Authors: Richard Wright
Categories: Computers
Type: BOOK - Published: 2007-06-18 - Publisher: Pearson Education

DOWNLOAD EBOOK

OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometr
OpenGL SuperBible
Language: en
Pages: 1437
Authors: Richard S. Wright Jr.
Categories: Computers
Type: BOOK - Published: 2010-07-23 - Publisher: Pearson Education

DOWNLOAD EBOOK

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graph
OpenGL Superbible
Language: en
Pages: 760
Authors: Richard S. Wright
Categories: Computer graphics
Type: BOOK - Published: 1996 - Publisher:

DOWNLOAD EBOOK

Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL
OpenGL SuperBible
Language: en
Pages:
Authors: Nicholas Haemel. Graham Sellers. Richard S. Wright Jr.
Categories: Computer graphics
Type: BOOK - Published: 2015 - Publisher:

DOWNLOAD EBOOK